Tuesday, May 19, 2009

X-Men Origins: Wolverine Needed More Time in the Oven

Much like most summer action movie releases, X-Men Origins: Wolverine received a videogame iteration courtesy of Raven Software. The game, which imitates the tride a true button mashing gameplay, offers some interesting new gameplay mechanics and visual elements. However, a later release date would have gone a long way to improving all aspects of the game.
Gamers have been lucky enough to play amazing button mashers, such as God War II. Wolverine has all the main elements (jumping, light attacks, heavy attacks, and grabs). But, at the same time, it introduces special tactics, such as lunging and fury attacks. The popular X-Men’s animal like senses are in the game, which allow gamers to easily find collectibles and hints on completing objectives.
Raven Software took an innovative approach in the character design of Wolverine. As Wolverine encounters the various enemies and takes damage, his flesh and adamantium skeleton is revealed. His healing abilities then kick in and his opened wounds close in real-time.
Now, although all these aspects of the game are interesting, Wolverine does tend to hiccup technically. The visuals don’t hold up with the fast-paced battle sequences. This lagging and choppy textures can pull gamers out of the environment in the game and put a sour taste to this decent movie game.